Session 7 - There Be Goblins (recap)

In this session, our party rid the world of some pesky goblins, and saved a few prisoners in the process…

  • Upon reaching the goblin cave, the party spied a cloaked human speaking with one of the goblins. The human told the goblin that he would pay for dragon artefacts and to kill any humans they find before vanishing.
  • Through judicious use of Pass Without Trace, the party snuck past the first two guards.
  • After deciding not to ninja-flip over a tripwire, Pliny disabled the trap that would probably have killed one or two of the party if sprung.
  • With silent steps and wise tactics, the party dispatched 4 goblins before they could get off a hit or relase the two caged Worgs in the next room. Zoyana, being a druid of kind heart, fed one of the goblins to the worgs to keep them quiet.
  • In the next room, the party did the same to the bugbear and 5 goblins who were holding the prisoners hostage. A breath of lightening, some eldrich blasts, and even some mockery made light work of the enemies before the 3 remaining goblins surrendered.
  • On the way out, Pliny collapsed the cave entrance with a well-placed casting of Earth Tremor
  • Between the Goblins and Chaab, the party learned that there were dragon-related activities going on in the caves and that the hooded figure they saw before entering the cave was a member of the Cult of the Dragon.
  • The party escorted the former prisoners back to the peat bog and handed the Goblins over to the guards for disposition.
  • After returning to Madame Freonna’s, the party visited Alero the Blacksmith’s shop and stocked up on gear via barter and pay. The shop, which seemed to sell just about everything, started to put Aegar on edge.
  • The next day, while enjoying their midday meal, the party was approached by a tall, dour-looking human, Brother Keefe, who requested their expertise in a small matter relating to a crypt in the local graveyard.
  • The session closed with an agreement for the party to help at the cost of 40 gp (100 if any fighting is actually necessary)