Vid (Oni)
Vid is an Oni
Intro: Area 10. Do You Have Another Candy? Area 10
- Thin mist envelopes this area of the forest. As soon as the mist touches you, you feel a tugging sensation as if someone or something is trying to pull you into a different place.
- The canopy has completely blocked off the sun and everything around you is dim. No animals, big or small, are present. Only crawling insects can be seen, slithering into dead branches nearby.
- The hair at the back of your neck rises as a crying voice catches your attention. A small boy that doesn’t seem to be from this place is hiding behind a large tree. He’s clutching a stuffed animal while trying to hide from your gaze.
- Behind him, a corpse of a brown owlbear can be seen. Seeing you, the child nervously steps into the open while wiping the tears from his face, he points at the stuffed animal and says
- Thin mist envelopes this area of the forest. As soon as the mist touches you, you feel a tugging sensation as if someone or something is trying to pull you into a different place.
“Can you help me? I can’t find my mama and I think my friend is dead.”
+ The small boy is actually an oni named Vid, who managed to escape the mists of Barovia after the events of DDAL4-14: The Dark Lord. After escaping the Demiplane of Dread, his stuffed animal cannot change into a giant ape anymore and his power seems to have been weakened. He already ate all the animals in this area to regain his strength, and without any food left, he sees the characters as his next meal.
+ Once Vid is within 20 feet of any of the characters, he dismisses his Change Shape and reveals his true self in Medium humanoid form and attack. The oni will try to escape if he has only 30 hit points left.
+ Vid has the stats of an Oni with the following changes:
+ He cannot use his Innate Spellcasting.
+ He does not have the Regeneration ability active.
+ He does not have the Multiattack action.
[Oni]{/creatures/Oni}
Large Giant, lawful evil
- Armor Class 16 (chain mail)
- Hit Points 110 (13d10 + 39)
- Speed 10 ft., fly 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
- Saving Throws Dex +3, Con +6, Wis +4, Cha +5
- Skills Arcana +5, Deception +8, Perception +4
- Senses darkvision 60ft., passive Perception 14
- Languages Common, Giant
- Challenge 7 (2,900 XP)
*See page 16 for the changes in Vid’s statistics.
Innate Spellcasting. The oni’s innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: + At will: darkness, invisibility + 1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni’s weapon attacks are magical. Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The oni makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.
Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.