Ragvala (RAG-va-la)
- An ancient gold dragon who has lived for more than 800 years. He likes to go on adventures but due to old age, he mostly spends his time inside his lair, somewhere at the edge of the Dragonspire Mountains.
- What They Want. He wants to mend his broken friendship with Rokstasha before he passes away.
- Protector of the Realms. Ragvala has seen a lot of evil threats during his adventuring days. Now that he is old, he hopes for the Five-Leaf Clover to be reunited, become bigger, and protect the Material Plane that he has come to love.
- Member of the Five-Leaf Clover group of adventurers
Ancient Gold Dragon, a.k.a. the Coinmaker. 800 years ago, he disguised himself as an orange-furred tabaxi ranger whenever he goes on an adventure.
An ancient gold dragon who has lived for more than 800 years. He likes to go on adventures but due to old age, he mostly spends his time inside his lair, somewhere at the edge of the Dragonspire Mountains.
Ragvala (Ancient Gold Dragon)
Gargantuan dragon, lawful good
- Armor Class 22 (natural armor)
- Hit Points 546 (16d20 + 80)
- Speed 20 ft., fly 120ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
28 (+9) | 14 (+2) | 29 (+9) | 18 (+4) | 17 (+3) | 28 (+9) |
- Saving Throws Dex +9, Con +16, Wis +10, Cha +16
- Skills Insight +10, Perception +17, Persuasion+16, Stealth +9
- Damage* Immunities fire
- Senses blindsight 60ft., darkvision 120ft., passive Perception 27
- Languages Common, Draconic
- Challenge 24 (36,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of its must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must make a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape.
- *Ragvala does not have the ability to Change Shape anymore.
- The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back to its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
- In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Gust The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.