Emmett’s Dax the Red Knight

- Armor Class 15
- Hit Points 5
- Speed 5
- Attack Power Longsword Cleave 3d6+1
- Damage Deals 1 point of greatsword damage.
- Special Power: Charge
- If you are not next to a monster at the start of your turn, and there is a monster within 7 squares of you, move up to it and attack (+2 bonus to your attack power roll).
- Critical Hit: On a roll of three sixes, roll 1d6 for the amount of damage you do
- Critical Fail: On a roll of three ones, you fall down.
This is Dax Knight
He fights blue knights and dragons.
He wants to learn to turn into a dragon.
First, he wants to learn to be a knight. So he starts at the Knight Elementary.